Arma Reforger Update 1.0.0.59 Released, Patch Notes and more

Arma Reforger players, gear up for a smoother experience! The latest update, version 1.0.0.59, has been deployed on both Steam and Xbox, bringing a host of fixes and performance improvements. You can find the patch notes below.

Arma Reforger players, gear up for a smoother experience! The latest update, version 1.0.0.59, has been deployed on both Steam and Xbox, bringing a host of fixes and performance improvements. You can find the patch notes below.

Arma Reforger Update 1.0.0.59 Changelog

Game

  • Fixed: Supplies in vehicles are now colliding with characters and other vehicles
  • Fixed: M998 is getting caught on small curbs and other small objects
  • Fixed: Some weapons collide with themselves when dropped on the ground
  • Fixed: Opening the arsenal multiple times reduces the FPS
  • Fixed: GarbageSystem not handling EntitySlotInfo (#T171667)
  • Fixed: Arsenal was creating visible objects at 0,0,0 coordinates

Performance

  • Added: Server performance improvements
  • Fixed: GarbageSystem keeping track of ground hierarchy items unnecessarily (#T171701)

Stability

  • Fixed: Changing seats would sometimes access an already deleted compartment

Modding

  • Changed: OnItemAdded and OnItemRemoved invokers were moved down into the shared ScriptedInventoryStorageManagerComponent. The garbage system previously handled in the script in those events was moved to C++
  • Removed: SCR_VirtualArsenalCacheManager and replaced it with ItemPreviewManagerEntity

Known Issues

Game:

  • Supply amount on bases is 0 after loading session save
  • Players are unable to change stance after getting dragged from the vehicles when they are unconscious
  • Getting into an unconscious state while leaving the vehicle can lead to player desync
  • Players sometimes cannot join already existing groups on the server after they connect
  • Persistent Sprint and Aiming Down Sights controls do not register properly when using a controller
  • Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret
  • The base will sometimes show the supply count in a decimal number
  • Some items in the inventory can look blurry and with low poly texture
  • UI in the vehicle or the turret can be hard to see
  • Composition holograms completely blind players when they are building structures with a shovel
  • FidelityFX Super Resolution reset after changing the Quality preset
  • Moving items in the inventory while using Arsenal will consume these items
  • Players that die with the shovel equipped will see the composition holograms even without it
  • The supply amount in build mode does not update correctly
  • AIs will continue firing in the same direction from turrets if they fall unconscious
  • AIs from the Living Quarters gather together when defending the base
  • Some fortifications are getting deleted on the server after placement
  • Building previews are rarely visible for players without shovel-equipped
  • Players sometimes see only the disassemble action on recently placed composition
  • The backpack is not visible in inventory after being equipped
  • Missing clutter on Radeon cards post 23.9.1 driver
  • AI aims slowly with turrets
  • Exiting flipped vehicles can place character under the ground
  • Saved loadout preview doesn’t show body parts

Game Master:

  • Players getting killed by GM are punished for suicide
  • Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server
    • Workaround: Delete entities in smaller batches
  • Players leaving GM on a populated server have a higher chance of being kicked from the server

Warnings: 

  • Progress is not indicated when processing downloaded data.
  • Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.
    • Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts.

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